54 Things that make Smash Wii U Great

You can find a repeat of the stream right here, where Nintendo made 54 promises about the Wii U Version. Spoiler: it’s damn impressive. You’ll find all 54 promises below, right here. First off, here’s the video if you want to watch it yourself.

Without further ado, let’s get started:

1. STARTING LINE UP: Many of the same fighters from the 3DS Version return in the starting lineup, even some of the unlockable ones like Ness and Jigglypuff. I’ll take this as a sign to really mean “HEY LOOK, THERE’LL BE EVEN MORE UNLOCKABLE CHARACTERS!” And movesets will remain unchanged between versions.

2: RESOLUTION: The resolution looked really, really nice on the Nintendo 3DS, it ran at a respectable-for-for-the-console 400×240. That’s mere pittance compared to the Wii U version, which runs at 1920×1080. Also, you can tell a lot of work was put into the tiniest details of both the stages and characters. You can see the stitching on Mario’s hat for christ sakes! And with these highly rendered and new massive stages comes 5, 6, 7 and…

3.  8 PLAYER SMASH: This is pretty self explanatory, it’s Smash Bros. with 8 players. What more could you even want? But to house 8 players, you need…

4. BIGGER STAGES: They’re massive, and they’re definitely built for 8 player battles. Stages like Palutena’s Temple are built with the express purpose of housing these massive battles. They’re bigger than any previous game. Also shown were stages like Big Battlefield which has even more platforms than regular battlefield and The Great Cave Offensive which has…

5: DANGER ZONES: i: to compensate for having more closed spaces in bigger stages, “Danger Zones” were added. These areas cause damage when touched or thrown into. They also cause an insta-kill if hit with over 100% damage. These will certainly switch things up as far as strategy is concerned in these areas.

6. DUAL-PLANE BATTLING: One stage in particular, Jungle Hijinks, has two planes of play. It’s essentially two stages in one, where players can use barrels to move back and forth between planes. Not so useful for two player combat, but it’s sure to invite a ruckus into 8 player matches.

7. NUMBER OF STAGES: There will be even more stages on the Wii U version than the 3DS version. The stages that cross over between versions will be greatly changed as well. The new stages include more based on Mario Kart, Star Fox, Metroid, Animal Crossing, and Sonic, plus many more.

8. MIIVERSE STAGE: One of these new stages, which won’t actually launch with the game, is the Miiverse Stage, which actually features Miiverse posts from outsiders in the background which can root on individual characters in the match. It’s essentially Battlefield, but with an interactive twist.

9. Palutena’s Guidance: Remember the Snake Codecs from Brawl? Well, they’re back in the form of Kid Icarus Uprising based conversations between characters like Pit, Palutena, Viridi and most likely others. Considering the writing was my personal favorite part of Kid Icarus Uprising, this appeals to my interests. These are seen by doing Pit’s down taunt. Star Fox stages also have radio chatter between Star fox members.

10. METAL FACE: For those of you lucky enough to play the amazing Xenoblade Chronicles, Metal Face was a character that acted as an antagonist of the game. He’s back in Smash, showing up at night in the Gaur Plains stage to much with players and generally be a nuisance.

11: NOW YOU CAN SHUT UP ABOUT RIDLEY: He’s not playable, no, but he does show up in one stage. If a fighter beats on Ridley, he will join up with the player that fought him. Also, if Ridley gets enough energy, he turns into Mecha Ridley. He also can be KOd for points. He’s everything short of playable.

12: COIN BATTLE: The mode no one remembers is back. You beat on your opponents and depending on how much damage you do, you take coins. Whoever has the most coins at the end wins. Simple enough.

13: STAMINA BATTLE: Have you ever wanted to play Smash like a fighting game? Now you can, with stamina battles. Characters have HP and hits take that HP away.

14: SPECIAL SMASH: Back from Brawl is special smash mode. You can change rules to make them ridiculous. All giant metal curry mode is my jam.

15: ITEM FREQUENCY: You can change how frequent items drop now. Yup.

16: MY MUSIC:  You can go into individual stages and set how frequently different songs play, just like in Brawl. Boy howdy though, is there a lot of music…

17: MENU MUSIC: You can change the menu music. Yep.

18: TONS OF MUSIC: A “Not even comparable” amount of music will be in the Wii U version. Apparently you won’t find this amount of music in any other action game ever, and it covers basically all of Nintendo’s storied history.

19: COMPOSERS: “If we were to make a soundtrack with all of the remixes and songs, it might be pricier than the game itself.” That is a lot of music.

20: CDs: Back from Brawl are CDs that drop in stages. Picking these up will add even more music.

21: CHALLENGES: Instead of the 3DS version’s way of putting challenges in three tiles, the Wii U version will feature one large challenge panel.

22: CLASSIC: The Wii U version is much different than the 3DS version. While the 3DS was linear with branching paths, the Wii U version has a lot of challengers on a big open space, and will have you fighting large numbers of them at once. Depending on how you do during these matches, it will change the way you advance in the mode. Rivals, and other challengers also appear, as well as random events. You can also play Classic mode in Co-op now, with two player Classic mode.

23: CLEAR MOVIES: A minor addition. Just like in Melee and Brawl, when you clear Classic or All-Star with a character it plays a short movie. Simple enough.

24: ALL-STAR-MODE: It’s the opposite of the 3DS version. You start with the newest games and work back towards the 80s.

25: EVENT MODE: A mode where you partake in challenges based around certain conditions which open up paths to new challenges. Pretty interesting in that it acts as a kind of maze as the paths open up. There is also a 2-player co-op version of this, where two players work together to complete challenges.

26: SMASH TOUR: This is what I was here for. The Smash Bros. Board game-game. It’s like Mario Party, where 4 players hit numbers and move around a board. As they move around, they pick up power ups, items, and new characters to use in matches against each other. When two players meet, a 4-man match begins where the players use the fighters they have to win items and steal fighters from other players. Like Mario Party, you can use items against players, and random events will shake things up in the match.

At the end, the players will fight in a stock battle where the fighters you find during the match, starting with the newest and ending with the oldest, will act as your stock. I can’t believe this wasn’t a thing before, and this essentially makes Smash the perfect party game for me from now on.


27: TARGET BLAST: Slightly changed from the 3DS version, Target blast has a bigger bomb on the second go around, as well as 3 types of stages.

28: GROUP STADIUM: All of the stadium modes, like Home Run Contest and Target Blast now have multiplayer modes. Either on competitive modes where players take turns, or Co-op where both players work together.

29: SPECIAL ORDERS: In two modes, Master and Crazy Hand modes, players can spend coins to take on missions to earn rewards. In Master Orders mode, players can spend set amounts of coins on missions where they earn rewards based on the difficulty of the mission.

In Crazy Orders mode, you spend coins to enter. Then, on a time limit based on how many coins (or a pass) that you bet, you continue to fight continuous battles that get harder and harder. At any point, you can choose to fight crazy hand, and keep all of the rewards you get by playing. Should you lose though, you’ll also lose all of the rewards you’ve accrued. It’s a neat push your luck mode with rewards.

30: MASTER FORTRESS: Master Core was the boss of classic mode in Smash 3DS, and he comes back for Smash Wii U. In addition to his regular forms though, a new one rears its head. Smash Fortress is a giant new form where it turns into a challenging maze that must be navigated by the player.

31: CONTROLLERS: Name a post-N64 controller supported by Nintendo. If you can think of it, it’s supported by Smash. Wii Motion Plus, Nunchuck, Classic, Classic Pro, GameCube, Wii U Pro, the Nintendo 3DS, and the GamePad are all available methods of control, and they all have customizable button schemes.

32: GAMECUBE CONTROLLER: Yes, for you purists out there, you CAN use a GameCube controller now. With a special adapter, it’s possible. There’s even a special Smash Bros. themed controller!

33: USING THE NINTENDO 3DS AS A CONTROLLER: If for some reason you want to use the 3DS as a controller and you own a copy of Smash, go right ahead. Just link it up using the simple commands and you’re good to go.

34: CONNECTING TO NINTENDO 3DS: Any of your custom characters you’ve made in the 3DS version are transferable to the Wii U version, upgrades, equipment, Miis and all.

35: TONS OF TROPHIES: There are more trophies in this than any smash game ever in the past. The focus is more on console games than portable games this time around.

36: FINAL SMASH TROPHIES: By completing All-Star mode with a character, you earn their final smash trophies. They all look awesome, and they show off their final smashes.

37: TROPHY BOX: For the completionists out there, trophy box mode separates the trophies into collections by game, for Example all Wind Waker trophies. Completing collections feels much more satisfying than seeing them just splayed out.

38: PHOTO STUDIO: Do you like taking pictures? Now you can set your trophies up in humorous positions and take pictures.

39: TROPHY RUSH: It’s back, and now it has multiplayer. Two players can now work together to get as many trophies as possible. You can also count it as competitive because each player’s individual tallies are kept track of.

40: MASTERPIECES: Remember that mode from Brawl where it let you play demos of the original games the fighters were from? Well, it’s back. Timed trials of old games. These games also link directly into the e-Shop.

41: AMIIBO: Those Skylanders-esque figures come into play as little RPG characters. When you scan the figure in, it comes into play as an FP, or computer controlled Figure Player. They start weak, but the more matches they’re in, the stronger they become. You can also feed them unwanted equipment to increase their stats. You can then fight against these FP, or have them team up with you in battle. Getting with your friends in Amiibo v Amiibo battles are also possible.

These also get stronger by fighting at other people’s houses, earning rewards. When you get back to your home console, you can scan those rewards back into your game.

42: INTERNET CONNECTION: Basically, this was them saying “if your wi-fi sucks, go ahead and use the network adapter you dolt.”

43: AUTOMATIC NOTIFICATIONS: The game has a scrolling notification board along the top of the main menu, you know, like any online game.

44: FRIENDS AND TAGS: In With Anyone mode, you can team up with another local player.

45: TOURNEYS: Similar to Mario Kart 8, tourneys can be set up and joined by players. When you join a tourney, players will compete for points in matches during a set time frame. It was a mode I enjoyed in Mario Kart, and I’ll probably enjoy it here.

46: TOURNAMENTS: I have fond memories of tournaments in Melee. You set up a number of combatants and fight in matches up until a winner is crowned in a final match. It’s simple. but it’s back.

47: WII U GAMEPAD: If you want to use only controllers, you can set the GamePad up as a damage counter.  With this you can pay attention to fighting. Kind of neat.

48: PAINT: For the more artsy people, the GamePad now lets you paint over screenshots you’ve taken in the game.

49: VOICE CHAT: The mic in the GamePad now lets you use voice chat before and after games. This only works with friends, and only before and after matches, as they wanted to keep connections stable.

50: STAGE BUILDER: The stage builder from Brawl is back and better than ever. Instead of placing blocks on a grid as the first game had you do, you now use the GamePad to actually draw out the stages you want to make. You draw platforms with the stylus and they appear in whichever shape you made. You can also add danger zones, cannons and other hazards to the stage if you so wish. There are 5 stage themes, and you can use any of the stage music from the game in these custom stages.


51: SHARING: Later, they will be adding the ability to share your creations with friends and online (probably Miiverse).

52: BOWSER JR.: Like we didn’t know he was coming…He is, and just like in the 3DS version, he’s joined by his koopaling compadres as alternate skins: ii

52.2: MOVIES: Yeah, you can see all of the fighter’s announcement movies in HD.

53: SOUNDTRACK: If you register both the 3DS and Wii U versions of the game with Club Nintendo, you can get two 32 song CDs. One with selections from the 3DS version, and the other with Wii U songs. I like free things!

54: MEWTWO’S BACK BABY: Only for players who have both versions connected, Mewtwo will be available as a playable fighter when he’s released sometime in 2015. This is doubly interesting because 1) Mewtwo’s back and 2) This suddenly opens the door for all kinds of DLC fighters. Mewtwo will actually be available in both games.

I beleive.
I beleive.

Whew, that was a hell of a direct right? I’m excited now, more than anything for the Smash Tour mode and for Mewtwo! Remember, for more info on Smash Bros in the coming months, keep your eye on The Critical D!

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